David Farmer
Sound Designer
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David Farmer was born and raised in Virginia and sound captured his interest as a young boy. He moved to the Los Angeles area in 1992 and in 1996 began Sound Designing at Skywalker Sound on The Arrival. David worked with Chris Boyes on numerous films including Armageddon, Con Air, Space Cowboys, and The 13th Warrior. In 1999 David began an extended period in New Zealand as the Sound Designer for the Lord of the Rings trilogy, King Kong, and followed most recently by The Hobbit trilogy. David recently finished Sound Design on Marvel’s Ant-Man.
Bio
David Farmer grew up in the little town of Gladys, Virginia. He was always interested in music growing up, and played drums, guitar, and bass in his youth. Drums actually come the most natural to him, but he wanted to write songs in their entirety, so picked up the guitar. He would record a drum part to a cassette, then play guitar along with that cassette while recording the composite mix to another cassette. Rinse & repeat with other instruments until the song is done. This is far from how songs are actually made (using multi-track recording), but was all he had access to. More than just music, he found he was actually interested in sound itself, which led him to his career in sound effects for feature films.
Condensing the next phase of his life, he wound up in Burbank CA working on films, such as Mortal Kombat, The Mask, Dumb & Dumber, etc…. After that, he started working on films out of Skywalker Ranch, including The Arrival, Armageddon, Con Air, Space Cowboys, and so on. He wound up as the Sound Designer for Peter Jackson’s Lord of the Rings trilogy (clearly this was a dream job for someone in this field), King Kong, and followed most recently by The Hobbit trilogy. David recently finished Sound Design on Marvel’s Ant-Man.
Awards & Nominations
- Golden Reel Nomination for Best Sound Editing in Computer Entertainment – World of Warcraft: Wrath of the Lich King
- Golden Reel Nomination for Best Sound Editing in Feature Film (Foreign) – King Kong
- Golden Reel Award for Best Sound Editing in Computer Entertainment – Goldeneye: Rogue Agent
- BAFTA Nomination for Best Sound/Golden Reel Nomination for Best Sound Editing – The Lord of the Rings: The Return of the King
- BAFTA Nomination for Best Sound/Golden Reel Nomination for Best Sound Editing – The Lord of the Rings: The Two Towers
- BAFTA Nomination for Best Sound/Golden Reel Nomination for Best Sound Editing – The Lord of the Rings: The Fellowship of the Ring
Selected Work
- A nightmare on Elm Street (2010) – Sound designer
- God of War III (2010) – Sound designer
- Invictus (2009) – Sound designer
- God of War II (2007) – Sound designer
- King Kong (2005) – Sound designer
- Need for Speed: Underground 2 (2004) – Sound editor
- The Lord of the Rings: The Return of the King (2003) – Sound designer
- Warcraft III: The Frozen Throne (2003) – Sound designer
- The Lord of the Rings: The Two Towers (2002) – Sound designer
- The Lord of the Rings: The Fellowship of the Ring (2001) – Sound designer
- Space Cowboys (2000) – Sound Designer
- Fallout 2: A Post-Nuclear Role-Playing Game (1998) – Sound Designer
- Mortal Kombat (1995) – Sound Designer